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Keep it Silly, Stupid

Over the last couple of days I have been getting a bit of the creative writing for Zogma done. As the game is principally concerned with pulping the undead with an armoury of weapons and grenades, there isn’t a heap to do. Saying that I am still finding it hard!

For Zogma we have gone for a light hearted cartoon approach to the Undead Holocaust, but every time I start playing around with any ideas I start getting serious! The problem is I was raised on this post apocalyptic stuff… I know pretty much all of it is terrible dross, but I still can’t get enough of it! From On the Beach to the Day of the Triffids I love it all. : P

So I’ve found it hard to write things that are firstly light hearted and secondly brief. I sit at the puter to write a 50 word blurb to set up a level and three hours later I have a gritty in-depth story about a stockbroker escaping a zombie plague ravaged city, learning about himself and his strained relationship with his wife as he does so. It’s worse than Bernard’s first attempt at a children’s book in Black Books! (If you don’t watch Black Books you should – but the ‘kids’ story is about an academic surviving in post Stalinst Russia, their 2nd attempt is much better.)

What this fooling around has really told me is that;

-          Firstly Zombies and apocalypses rule as a theme for a game, they are so much fun to play with.

-          Secondly, I really would like to have a detailed look at a serious Apocalyptic Game. Not a distant future Mad Max, Fallout type set up, but a more Dawn of the Dead collapse of modern society type thing!

Oh I did eventually get some stuff done as well… this is the blurb for the hospital level – tell me what you think!

Level Name: Dead on Arrival

The staff at St. Jude’s are normally concerned with keeping the living, alive. But after that derelict Taiwanese tanker grounded on North Beach things have been a little different.

Scrubs and swabs have been swapped for shotguns and saws. Now it’s about making the undead, dead again.

Tuesday, October 13th, 2009